Wayland Remote Display. Wayland is the language (protocol) that applications can use to

Wayland is the language (protocol) that applications can use to talk to a display server in order to make themselves visible and get input from the user (a person). You can think of Wayland as a toolkit for creating clients and compositors. The compositor can be a standalone display server running on Linux kernel modesetting and evdev input devices, an X application, or a Wayland client itself. This is a special singleton object. The Wayland protocol provides clients a mechanism for sharing data that allows the implementation of copy-paste and drag-and-drop. We are trying to distill out the functionality in the X server that is still used by the modern Linux desktop. The open source stack uses the drm Wayland extension, which lets the client discover the drm device to use and authenticate and then share drm (GEM) buffers with the compositor. 0. 4 versions of Wayland and Weston were released. Wayland is a protocol for a compositor to talk to its clients as well as a C library implementation of that protocol. The client providing the data creates a wl_data_source object and the clients obtaining the data will see it as wl_data_offer object. The 1. Rather, any touch point is passed to the caller and any interpretation of gestures is up to the caller or, eventually, the X or Wayland client. The Wayland architecture integrates the display server, window manager and compositor into one process. wl_display - core global object The core global object. 4 releases are maintenance releases and most importantly fix a CPU eating bug in the weston plane code. Wayland is a new display server and compositing protocol, and Weston is the implementation of this protocol which builds on top of all the components above. Interpreting gestures on a touchscreen requires context that libinput does not have, such as the location of windows and other virtual objects on the screen as well as the context of those virtual objects: Wayland is the language (protocol) that applications can use to talk to a display server in order to make themselves visible and get input from the user (a person). It is used for internal Wayland protocol features. There are two separate asynchronous communication channels between Xwayland and a Wayland compositor: one uses the Wayland protocol, and the other one, solely for XWM, uses X11 protocol. Oct 22, 2012 ยท The 1. Interpreting gestures on a touchscreen requires context that libinput does not have, such as the location of windows and other virtual objects on the screen as well as the context of those virtual objects:.

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